Meet Jack Pope, Marketer Turned Web Developer

on Friday, April 1 @ 4:33pm

meet-jack-pope

We had the chance to catch up with Rails Web Development alum Jack Pope, on what life has been like post-Bloc. Originally from Connecticut, Pope recently moved to New York after accepting a job as a web developer at Tsu, a social media company.

Before enrolling in Bloc, Jack was a photographer and internet marketer. As he got involved with the more technical aspects of his job as a marketer, Jack’s interest in web development was piqued. Although he had some experience with HTML and CSS, he found himself wanting more.

Determined to learn, Jack looked into on-site coding bootcamps in his area. While applying, he kept running into the same dilemma: the upcoming cohorts weren’t starting for another 4-5 months. He refused to wait that long; his mind was set, and he wanted to start programming immediately.

Jack found Bloc, an online alternative to the on-premise programming schools that allowed him to start almost immediately. According to Jack, “Bloc’s just way more practical.” He gave his 2-week notice, and started his course at Bloc.

After completing Bloc’s 12-week Rails Web Development course, he started freelancing and adding projects to his Bloc-built portfolio. “I definitely learned a lot at Bloc and it was a great foundation, but the extra time to work on real projects after Bloc was really important.” Equipped with Bloc’s 12-week course and eight additional months of freelance work, Jack was ready to get a web developer job. He started his job hunt in September, and accepted his offer at Tsu in December.

For Jack, the job hunt was tough but crucial for learning. As expected, there were many rejections before he found the job he wanted. When asked about what he learned from his job search post-Bloc, Jack said, “The interviews you go in for and get rejected from are still really useful. I wouldn’t have passed the interview for this job had it not been for the previous interviews I went through. In each interview, I picked up a different skill and learned how to answer questions in a better way. Even the ones you end up not wanting or getting rejected from are worth having because they’ll help you prepare for the right interview and right job.”

So, what’s Jack up to now? As a Connecticut transplant in New York, Jack is busy working at Tsu, eating all of New York’s delicious food, and exploring the city he now calls home.

If you are looking for a similar career change, check out our Software Engineering Track.

Sign up for one of our upcoming online info sessions to learn more.

More advice on changing careers

The Path to Mastery in Software Engineering

Bloc’s Software Engineering Track takes approximately 2,000 hours to complete. Depending on your pace, we distribute those hours across 48 or 72 weeks. That’s a long time, and students often ask if they can complete the track faster. Our answer is unequivocally, “no.” We insist on 2,000 hours because — like mentorship, curriculum, platform, and community — adequate time is essential for learning a new skill. It can not be truncated, even in the spirit of hustle or efficiency. To understand why time is so important, you must first understand how we view the path to mastery.

Mastery

Any craft can be mastered, barring physical limitations. That is to say, I believe that I could become a masterful guitar player; but my dream of playing quarterback for the New York Giants is undoubtedly limited by my age, height, speed, strength, and my body’s inability to absorb blind-side sacks delivered by 250 pound linebackers.

mastery-football

But most crafts can be mastered, and the path to mastery has been well-defined for hundreds of years. During the middle ages, an apprenticeship system emerged where young adults lived, worked, and learned from an experienced mentor — a master. An apprentice signed a contract and spent seven years learning a craft like metalwork, medicine, cobbling, or tailoring. After their apprenticeship, the apprentice became a master, established their own business, and mentored apprentices of their own.

mastery-anvil

The apprenticeship system of the middle ages was successful, and still applies to current crafts, like electrical work, which has a standard apprenticeship of four years. The apprenticeship system is successful because of three factors: mentorship, practice, and time. In the middle ages, masters provided the mentorship and the apprenticeship contract ensured that practice and time were accounted for. Let’s discuss each of these factors.

Mentorship

A mentor is more than a teacher. Mentors know how to teach, but they are also masters of their craft. A mentor adapts to their apprentice and their apprentice’s learning curve. They understand when to pressure the apprentice, when to help, and when to challenge. A mentor can predict when the apprentice will struggle and adjust their lesson accordingly.

A mentor ensures that the apprentice practices realistically; they know that the apprentice can get only so far with drills and menial tasks, the apprentice must also work on real projects. The mentor knows how to administer these lessons effectively. In Mastery, Robert Greene discusses the benefits of learning from a mentor:

Mentors do not give you a shortcut, but they streamline the process. They invariably had their own great mentors, giving them a richer and deeper knowledge of their field. Their ensuing years of experience taught them invaluable lessons and strategies for learning. Their knowledge and experience become yours; they can direct you away from unnecessary side paths or errors.They observe you at work and provide real-time feedback, making your practice time more efficient. Their advice is tailored to your circumstances and your needs. Working Closely with them, you absorb the essence of their creative spirit, which you can now adapt in your own way. What took you ten years on your own could have been done in five with proper direction.

Practice

When you commit to learning a craft, you accumulate personal debt. “I will become a grandmaster chess player” is a lofty goal that will require an arduous apprenticeship. The only way to pay down a debt is with consistent payments over the course of months or years. In an apprenticeship, your payment is practice.

Your payment may be small one day and large the next – 30 minutes of practicing chess tactics or 4 hours of match play – but the key is that you keep paying. Any debt can be paid off, as long as you commit to a regular payment schedule. Consistent practice is absolute with an apprenticeship, without it there is no path to mastery.

Practice is effective enough to overcome the lack of natural abilities. Bill Bradley was tall as an adolescent, but not athletically gifted. Despite his lack of natural aptitude for the game, he fell in love with basketball and committed himself to playing it well. In another excerpt from Mastery, Robert Greene explains Bradley’s approach:

Managing to get his hands on the keys to the high school gym, he created for himself a schedule–three and a half hours of practice after school and on Sundays, eight hours every Saturday, and three hours a day during the summer. Over the years, he would keep rigidly to this schedule. In the gym, he would put ten-pound weights in his shoes to strengthen his legs and give him more spring to his jump. His greatest weaknesses, he decided, were his dribbling and his overall slowness. He would have to work on these and also transform himself into a superior passer to make up for his lack of speed.

mastery-jersey

Through disciplined and consistent practice, Bradley became an all-time great professional basketball player. He mastered a craft that’s constrained by physical attributes, which is a remarkable achievement. After he retired from basketball, Bradley applied similar rigor and work ethic to another craft he was not naturally suited for – politics. He served three terms as a U.S. Senator for New Jersey, and a campaigned for the 2000 Democratic presidential nomination.

Time

Time is the most misunderstood factor in the path to mastery, because a beginner underestimates how long it takes to become proficient at a new craft. In Outliers, Malcolm Gladwell postulates that it takes roughly 10,000 hours of deliberate practice to master a craft. This has become commonly known as the “10,000 hour rule,” and has proliferated in both supporters and detractors. Gladwell defended the rule in his article Complexity and the Ten-Thousand-Hour Rule. Gladwell cited the conclusion of a 40 year old study about expertise, regarding their research of chess grandmasters:

There are no instant experts in chess—certainly no instant masters or grandmasters. There appears not to be on record any case (including Bobby Fischer) where a person reached grandmaster level with less than about a decade’s intense preoccupation with the game. We would estimate, very roughly, that a master has spent perhaps 10,000 to 50,000 hours staring at chess positions…

mastery-chess

The time it takes to master a craft depends on the person, the craft, and the mentor, though 10,000 hours seems to be a reasonable average for most cognitive crafts. For 99.99% of people, there are no exceptions to this average. Mastery takes time, and there are no shortcuts.

An Apprenticeship for the 21st Century

The need for cobblers isn’t what it once was, but as software eats the world, the need for software engineers grows. The craft of software engineering lends itself to the apprenticeship system. It is complex and requires skills in reasoning, logic, art, math, and theory. Software’s complexity requires masters to develop it, and teach it.

Unfortunately constraints such as time, money, and competition in business impact the ability for masters to train apprentices. Formal software apprenticeships exist – thoughtbot, 8th Light, and Trunk Club offer paid apprenticeships where apprentices train with master software developers – but these apprenticeships are limited. They last only several months, are offered in specific locations, and admit a small number of apprentices.

These limitations demonstrate the difficulty with scaling apprenticeship programs. Coding bootcamps attempt to solve the problem of scale by offering online and and classroom-based focused training, but they lack the key factors of mentorship and time. The average coding bootcamp lasts 12 weeks, or approximately 500 hours.

master-learning-curve

This is the average learning curve for becoming a software professional. The minimum number of hours needed to become a proficient, entry-level full stack web developer is approximately 1,000 hours. After consulting with world-class engineering teams, we learned that there is a skills gap between a full stack web developer and software engineer, which neither coding bootcamps nor universities are addressing.

We believe that this skill gap can be closed with an additional 1,000 hours of focused practice, which is why we require a minimum of 2,000 hours for our Software Engineering Track. We support this requirement with a tuition reimbursement policy – if you’re not able to start a career as a software engineer after graduation, we’ll refund your entire tuition. We are able to make such a guarantee because we know that the apprenticeship model is effective, given proper mentorship and 2,000 hours of consistent and focused practice.

Bloc’s mission is to offer software engineering mentorship at scale; to provide a way for anyone, anywhere to learn software engineering as an apprentice. The tuition pays for the factors required in the path to mastery:

  • Our mentors and curriculum teach students and provide realistic practice through building software and contributing to open-source software.
  • Our platform ensures that students develop a consistent and focused practice schedule.
  • Our track is paced for 2,000 hours, which ensures that a student has spent enough time as an apprentice to begin work as a professional software engineer.

While it would be interesting to offer a 10,000 hour program for software engineering mastery, we believe that 2,000 hours is an appropriate amount of time to start a new career as a professional software engineer. A graduate of our Software Engineering Track will understand how to learn from a mentor, they will have disciplined habits and practice consistently, and with these skills internalized, they will know that the path to mastery is simply a matter of time.

It’s an inspirational idea – to think that you can master a craft with such a simple formula. Seek mentorship, find realistic ways to practice your skills, develop consistency in your schedule, and practice for years. You will become a master.

The Path to Mastery in Software Engineering
Don’t Learn to Code in 2016

If you want to fail at something, make it your New Year’s resolution. “I will get in shape,” “I will be a better friend,” and “I will learn to code” are all unattainable goals. Goals in general are misguided and formless ideas. Achieving something is the result of many small steps performed consistently, not the result of an intangible idea.

I’ve worked at Bloc for three years, and have seen many students learn to code and change their careers. I’ve also seen students fail. I believe most students fail because they focus on the goal of learning to code, rather than the steps for learning to code. If you want to become a developer in 2016, don’t make learning to code your goal. Instead, complete small tasks related to coding, and do them consistently. Each of the tasks below requires only 10 minutes. To kickstart your new coding habit, do at least one per day. I’ve outlined six tasks, so even if you do all of them in a day, you’ll only spend an hour.

Sign up for GitHub and Watch a Repository

GitHub is where developers collaborate on software. You won’t be able to contribute code right away, but there’s no reason not to sign up for a free GitHub account. A GitHub account allows you to follow developers and source code (known as repositories, or “repos” in GitHub). Pick a few repositories and follow them by selecting the “Watching” notification, shown below:

watch-repo

You’ll receive emails when developers update the repositories you watch. Read the updates and focus on the narrative – you won’t understand the code yet – just read the comments and get a sense of what the developer is trying to do with the code they submitted. Here are a few active repos you can watch, though the actual repo isn’t as important as becoming comfortable in GitHub, and learning how developers collaborate.

  • Twitter Bootstrap – The most popular HTML, CSS, and JavaScript framework for developing responsive, mobile first projects on the web
  • jQuery – A JavaScript library that makes it easy to program dynamic web site interfaces
  • HTML5 Boilerplate – A professional front-end template for building fast, robust, and adaptable web apps or sites
  • Ruby on Rails – A popular web application development framework

Codify Your Twitter Feed

Most prominent software engineers, developers, and designers use Twitter more than any other social media platform. Following them is a great way to learn about the software industry: trends, lingo, open source updates, hiring trends, etc. Unfollow Kim Kardashian, Justin Bieber, One Direction, and other people who don’t even tweet for themselves. If someone tweets their inane political ramblings – unfollow, pictures of their meals – unfollow. You get the picture; eliminate the noise in your Twitter feed. Once you’ve pruned your list of followings, consider following these prominent developers and companies:

  • Chad Fowler – Author, CTO, speaker, and early Ruby evangelist
  • Dave Thomas – Programmer turned publisher of one of the most well-respected technical book brands, The Pragmatic Bookshelf
  • David Heinemeier Hansson (DHH) – Creator of Rails, CTO at Basecamp
  • GitHub – The world’s most popular code collaboration tool
  • John Resig – Creator of jQuery
  • Kent Beck – Author of Test-Driven Development, programmer at Facebook
  • thoughtbot – Well-respected development and design consulting firm, and prolific open source contributors
  • Yehuda Katz – Prolific open source developer, Rails contributor and Ember creator

This is a small list, but once you follow them you’ll receive recommendations for people like them. Spend 10 minutes per day reading their tweets, and you’ll start to learn about the software industry and how developers think and speak. The purpose is not to mimic them, it’s to understand them.

Ask a Question

I’m always surprised at how much I can learn when I simply ask the right person the right question. No matter if you’re a total beginner or an expert, you will always have questions when learning. To receive a good answer, you must ask a good question; yes, bad questions exist. A question is bad if it’s not asked thoughtfully. A thoughtful question provides context, is articulate, and has a defined scope. Here’s an example of a bad question:

I have a Ruby array of two fruits, and I can’t seem to access an element successfully. What does “nil” mean?

That’s a bad question because it’s impossible to answer without more information; it lacks context. How are you trying to access the element? Which element are you trying to access? Are you getting an error? If so, what’s the error? Does nil refer to the problem you’re having or something else? Ask a bad question like this, and you’ll get a bad answer.

A good question looks like this:

I just started to learn Ruby. I have an array consisting of two fruits: fruits_array = [“apple”, “banana”]. I’m trying to access “banana” by referencing fruits_array[2] but keep receiving “nil” in my irb. Why won’t it return “banana”?

This is a good question because it’s written well and is grammatically correct. It also provides adequate context: “I just started to learn Ruby,” “I’m trying to access by…,” “I keep receiving nil…,” etc. This question provides all the facts someone would need to answer it. It’s an easy question to answer for an experienced developer, which makes it likely that someone will answer it and answer it well.

There are many great places to ask questions. Quora is built for asking questions in general and Stack Overflow is built for asking technical questions. We’ve written “Getting Help on Stack Overflow” at Bloc, which provides details on using Stack Overflow. Once you have a GitHub account and have codified your Twitter feed, you can ask questions on those sites as well.

Write a Blog Post

Writing is one of the best ways to improve your coding skills, because it forces you to clearly articulate your intent. Coding forces you to articulate your intent as well, only to a computer instead of a person. You write for people, you code for computers, but you use the same thought process for both.

Write 100 words (less than half a page) about anything you’d like. The only constraint is that you must try to clearly articulate your thoughts. Medium is a great platform for writing, and integrates with your Twitter account. As a separate task, read Writing to Learn by William Zinsser. It will open your eyes to the power of writing.

Write Code

At some point, of course, you’ll actually need to write code. There are many places to write code – none better than a simple code editor on your laptop – though as a beginner you may want an easier place to start. Sign up for a free account with Codecademy and Codewars. Codecademy has tutorialized, in-browser courses that teach you the basics of programming syntax, while Codewars will challenge you to solve puzzles (called “katas”) with different programming languages. Both are great places to practice writing code.

Read Code

Reading code is an under appreciated practice. It may not be as exciting as writing code, but it is equally, if not more important. GitHub and Codewars are great places to read code. You don’t need to understand all the code in a GitHub repo or Codewars kata; start small and pick a class, method, or single line of code. Use the Rubber Duck technique to explain the code to yourself. By reading code you’ll expose yourself to new patterns, syntax, logic, and approaches that you would not otherwise know. Tutorials can only teach you so much, reading code will take you much further.

10 Minutes a Day and Free!

All of these small tasks are free – they don’t require subscriptions or memberships. You won’t learn to code by doing these tasks consistently, you will code. Please, don’t make a grand resolution on December 31st – instead, commit yourself to small tasks and you’ll succeed in 2016. After you’ve created habits out of these small tasks, you may find yourself wanting to take your coding journey to the next level and change careers.

At that point, consider Bloc’s Software Engineering Track, where you’ll learn full stack web development, computer science, and open source software development with an experienced mentor. We guarantee you’ll get a job after you graduate, or we’ll refund your entire tuition.

I may not love New Year’s resolutions, but I do love New Year’s Eve; friends, college football, those tiny hot dogs… it’s an amazing night. Happy New Year, and I hope you find success in 2016.

Don’t Learn to Code in 2016